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Magic weapon that lets you teleport 5e
Magic weapon that lets you teleport 5e












magic weapon that lets you teleport 5e
  1. Magic weapon that lets you teleport 5e manual#
  2. Magic weapon that lets you teleport 5e free#

Magic weapon that lets you teleport 5e manual#

(*Does the Manual of the Planes clarify this question perhaps? I haven't read it all the way through yet. Weapon, uncommon (requires attunement) While attuned to this item, any time the item is thrown, it teleports back to its user. In a way, everyone can learn this if you can afford a rare magic item.

Magic weapon that lets you teleport 5e free#

Since the rules don't specify the mechanism of the "instantanous transport", the DM of a given campaign is free to decide on any specific mechanism he wants.

magic weapon that lets you teleport 5e

The helm regains 1d3 expended charges daily at dawn. That's just one possible explanation, mind you. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The universe moves, but the caster is kept in one place. The party is teleported to a narrow alleyway where bandits wait ready to attack and rob them. The party is teleported a few miles from each other. Just as you couldn't cast the Gate spell in an antimagic area, the destination portal couldn't open in an antimagic area, and therefore the Teleport would fail. A flash of lightning strikes the player intending to teleport dealing 3d6 damage.

magic weapon that lets you teleport 5e

Passing through the gates happens so quickly that it takes zero time, but the portal must be able to open at each location. They focus their study on two of the eight schools of magic: abjuration and evocation. Eldritch Knights use magical techniques similar to those practiced by wizards. Maybe Teleport works by opening a very short-lived planar gate between the Material plane and the Astral, and a second gate between that same Astral point and a distant Material location. The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. It comes down to the fact that we don't know exactly how teleportation works.* I could come up with a dozen in-game explanations that would prevent teleporting into an AMF, and an equal number that would allow it.














Magic weapon that lets you teleport 5e